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Curriculum series · Grade 4

Ontario Grade 4 Math

Every big idea in Ontario's Grade 4 math curriculum, in one place. If your child is stuck on something, find it here: ideas with a lesson open an interactive page they can drag, slide and play with. The rest are on the way.

33 of 33 ideas have a lesson

Also: Ontario Grade 8 Math

Number16/16
Algebra6/6
Data4/4
Spatial Sense7/7

Ready to play

In curriculum order. Tick a lesson once your child has done it; ticks stay in this browser only.

Every idea

Grouped by curriculum strand. A filled dot means there is a lesson.

B Number16 / 16 with a lesson

  • Place valueIs a 3 always worth three?B1.1 · B1.2Each place to the left is worth ten times the place to its right, so a few digits can name very large numbers.
  • RoundingIs 47 closer to 40 or 50?B1.3 · B1.8Rounding finds the nearest landmark number (ten, hundred, thousand, or whole) on the number line.
  • Multiplying by 10, 100 and 1000Why isn't ×10 just "add a 0"?B2.3 · C1.4Multiplying by 10 moves every digit one place to the left; 'add a zero' is only a shortcut, and it breaks for decimals.
  • Regrouping in addition and subtractionWhat does borrowing really do in 52 − 27?B2.4 · F1.2Carrying and borrowing are just trading ten of one place for one of the next.
  • What multiplication meansWhat makes something a times question?B2.2 · B2.5Multiplication counts equal groups; arranged in rows, the groups form a rectangle.
  • Properties of multiplicationWhy does 7 × 13 equal 70 + 21?B2.1Turning, regrouping or splitting an array never changes how many squares it holds; that is why order, grouping and splitting don't change a product.
  • Area model for multiplicationWhy does 7 × 13 equal 70 + 21?B2.523 × 4 splits into 20 × 4 and 3 × 4: two rectangles that fit back together.
  • Inverse operationsHow do you find the number that went in?B2.1 · E2.6Subtraction undoes addition and division undoes multiplication, so each one can check the other.
  • Division and remaindersWhat happens to the leftovers?B2.6Division shares equally; whatever is left over can be cut further into fractions of a share.
  • RatesEach crate holds 6. How many in 4 crates?B2.8'Each' and 'per' describe a multiplying link: if each box holds 6, then 4 boxes hold 4 × 6.
  • What a fraction meansFraction Snack Lab: Meet the Two NumbersB1.4The denominator says how many equal parts the whole is cut into; the numerator says how many of those parts you have.
  • Comparing unit fractionsWhy is 1/8 smaller than 1/3?B1.5The more people share a whole, the smaller each share, so 1/8 is less than 1/3.
  • Fractions on the number lineCan a fraction be bigger than 1?B1.6A fraction is a point on the number line; counting by a unit fraction steps along it, past 1 and beyond.
  • Multiplying a fraction by a whole numberWhat is 3 × 1/4?B2.7Three copies of 1/4 laid end to end make 3 × 1/4 = 3/4.
  • Decimal tenthsWhy is 1/2 the same as 0.5?B1.7 · B2.3The first digit after the decimal point counts tenths: one whole cut into ten equal parts.
  • Fractions and decimals name the same numbersWhy is 1/2 the same as 0.5?B1.93/10 and 0.3 are two ways of writing the same point on the number line.

C Algebra6 / 6 with a lesson

  • Repeating and growing patternsDoes a pattern repeat or grow?C1.1 · C1.3 · C1.4A repeating pattern cycles through the same core; a growing pattern changes by a rule at every step.
  • One pattern, many representationsShapes, table, graph: one pattern?C1.2 · C1.3The same growing pattern can be drawn as shapes, written as a table of values, or plotted as points on a graph.
  • VariablesWhat does the letter stand for?C2.1A letter or symbol holds the place of a number we don't know yet.
  • Equations as balanceWhat does the = sign really mean?C2.2An equation is a balance: do the same thing to both sides and it stays level.
  • InequalitiesHow many answers can □ + 3 < 10 have?C2.3An inequality's answer is not one number but a whole stretch of the number line.
  • How code runs: sequence, concurrency, repetition, nestingWhy does a loop inside a loop multiply?C3.1 · C3.2Code runs in four shapes: one step after another, several at once, over and over, or loops inside loops.

D Data4 / 4 with a lesson

  • Kinds of data and choosing a graphCan a graph lie about pets?D1.1 · D1.3Data is either measured and counted (quantitative) or sorted into categories (qualitative), and the graph has to fit the kind of data.
  • Stem-and-leaf plotsHow fast are you? Sort your own reaction timesD1.2 · D1.6Using tens as stems and ones as leaves sorts the data and draws a sideways bar graph at the same time.
  • Mean, median and modeWhy isn't the average just the middle one?D1.5The mean levels the bars out, the median is the one in the middle, and the mode is the most common.
  • The likelihood scaleDoes "unlikely" mean "never"?D2.1Chance lives on a line from impossible to certain, with 'equally likely' in the middle.

E Spatial Sense7 / 7 with a lesson

  • Angles as turnsWhat makes an angle bigger?E2.4An angle measures how far something turns, not how long its arms are.
  • Parallel, perpendicular and symmetryIs a square a rectangle? The trialE1.1A rectangle is built from right angles: opposite sides never meet, neighbouring sides meet square, and folding lines match it onto itself.
  • The coordinate gridTreasure grid: across first, then upE1.2Two numbers, across then up, pin down exactly one point.
  • Translations and reflectionsFlip and slide: fit the shadowE1.2 · E1.3Sliding or flipping a shape changes where it is, never its size or shape.
  • Metric units and prefixesZoom from a kilometre to a millimetreE2.1 · E2.2Kilo means a thousand and milli means a thousandth: the same base-ten trade as place value.
  • Elapsed timeDon’t miss the bus: planning with timeE2.3Time doesn't trade in tens: 60 minutes make an hour, so time arithmetic regroups at 60.
  • Area of a rectangleWhy is area rows × columns?E2.5 · E2.6A rectangle holds rows × columns of unit squares, so its area is length × width.
Practised inside lessons, not separate pages

These expectations are about speed and fluency with an idea above. They show up as practice in that idea's lesson.

  • B1.2 Compare and order whole numbers up to 10 000.
  • B1.8 Round decimal numbers to the nearest whole number.
  • B2.2 Recall multiplication facts 1 × 1 to 10 × 10 and related division facts.
  • C1.3 Determine pattern rules to extend patterns, make predictions and find missing elements.
  • C1.4 Create and describe patterns showing relationships among whole numbers and decimal tenths.
  • C3.2 Read and alter existing code with these event types and describe how changes affect the outcome.
  • D1.6 Analyse stem-and-leaf plots and multiple-bar graphs to draw conclusions and make decisions.
  • E2.6 Use the rectangle area formula to find an unknown when two of the three values are known.
  • F1.2 Estimate and mentally calculate the cost of whole-dollar purchases and the change owed.
Not covered here

These are projects, process skills or everyday money knowledge. They don't have a single "why" to take apart, so we leave them to the classroom.

  • C4.1 Apply the mathematical modelling process to real-life situations.
  • D1.4 Create an infographic that tells a story about a data set.
  • D2.2 Predict and test whether mean, median and mode match across data from different populations.
  • F1.1 Identify methods of payment for goods and services.
  • F1.3 Explain spending, saving, earning, investing and donating, and the factors in each decision.
  • F1.4 Explain how spending and saving relate and how they differ between people.
  • F1.5 Describe ways to judge whether a purchase is a good buy.